Stop Killing Games, and JasX

With the Stop Killing Games movement gaining traction again, I thought I should make it more clear which games are considered purchases, and which are considered licenses. As such, I’ve added icons on the jasx.org store page that shows what you’re actually getting including if a game is:

  • X-rated.
  • Played inside of Second Life.
  • A live service game (you’re buying a license, not a game).
  • Open Source (Server).
  • Open Source (Client).

The main thing is if they’re considered a live service license, as in you’re paying for a license to use the game vs buying the game itself.

The list of JasX games that are live service licenses:

  • BARE
  • TiS (No longer sold, but I’m maintaining the server)
  • Woohoo
  • jFish
  • Fright

GoThongs is a bit special in that it relies on the JasX server to run. However the HUD is open source (other than the bridge package script), but the header file for the bridge is open source, meaning anyone with a bit of time on their hands could build their own GoThongs server, should something ever happen to mine. GoThongs is also entirely free.

FetishQuest is free, fully open source, and can be entirely self hosted.

That said, I don’t have any plans of going full “The Crew” on any JasX services anytime soon. The server requirements are very light, and self-hosting means the hosting cost is nearly free. This blogpost was mainly a bit of introspection since it hit me while signing the EU petition for Stop Killing Games that I’ve made live service games too.

I likely won’t make more live service games in the future, because I hate the format. I can think of many live service games that would be more fun if they weren’t, since the format doesn’t lend itself to modding.

And I want y’all to mod my games, which is why I’ve been doing exclusively open source for the past 10 years. Now go make some mods, I want to play something lewd where I don’t know the outcome beforehand!